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Str1ker / Face re-design copy link
years ago
by Valeriy Novytskyy at ^H Hackerspace/ 1 min to read
Detailing machanical parts for the face
After more than a year of struggling to re-create the feeling of my original head concept art, I finally got something I am happy with using a combination of Blender and Inventor.
I did the wireframe in Blender starting from the modeling clay sculpt I did in my last update, and adjusting slightly for the concept art and various references from different angles. Then I made it into a solid in Inventor.
I just need a little more problem-solving to connect all facial parts to servos, and of course connecting the head to the body with rotate/tilt system used in animatronics.